The main change concerns Max himself, he grew old and became talkative to disgrace. He comments on almost any action and event with his typical gloomy attitude to what is happening. The phrase “I was still alive, but I have never been happy about it” perfectly conveys the mood of the lion’s share of his monologues. Forget about Max, who joked and released amazing metaphors – from now on he speaks extremely simply, but a lot. As a result, memorable sayings are unlikely to be more than five for the whole game.
The plot is
presented by means of superbly directed commercials on the engine, executed
with a share of styling for comics. With this, the developers from Rockstar
always had everything in perfect order, but here they almost surpassed
themselves. An important role in this is played by the complete absence of
loading screens. While the new chapter is loading, we are shown a cut-scene,
towards the end of which the camera smoothly approaches the starting position
behind the hero’s shoulder, and they pass control to us without warning. In
addition, sometimes Max gets up some scripted acrobatic studies, and we can
only shoot back while he takes off on a hook or falls from a water tower. The
feeling is as if you are really in the movie. As you go for the LoL
Smurfs you can find the best choices there.
Max Payne 3
And this is
Fabiana jumping. By the way, because of her, it all started. In general, it is
worth noting that almost everything around is subject to the notorious
cinematography. Perhaps there are no more beautiful third-person shootings
anywhere. And this splendor is made up of a lot of details, the attention to
which Rockstar games have always been famous for. The most obvious is the
updated RAGE engine, familiar to many from GTA 4 . He is now trained in all
DirectX 11 tricks and is sometimes able to do natural wonders on the screen.
The physical engine Euphoria, which is responsible for the correct response of
the characters to bullets, falls and death, was also added to it. Now poor fellows
very reliably grab hold of the shot parts of the body, drop their weapons, fall
to the floor and try to kill us from there at least.
But the most
important thing is the gorgeous animation system of the protagonist. From now
on, Max is taught to fire in any direction from any position: standing,
sitting, lying, in flight – it does not matter. Hand-to-hand combat also
appeared. True, it is very minimalistic: if it was possible to get close to the
enemy, then Payne takes a couple of delicious blows, after which he puts the
barrel to the head of the poor fellow who is caught and takes out the remnants
of the brain. It looks wildly beautiful.